Is there a way to generate and view crash reports? My app is mysteriously crashing after running for 30 minutes straight, and all it is doing is making an HTTPRequest every couple of seconds.
@cjp160 the crash report is automatically managed by Apple (we have no way to manage it). It should be available from Xcode (Apple removed itunesconnect support for crash reports). We realise that it is not an ideal solution so we'll offer muchbbetter options in an upcoming release.
It turns out that crash reports are available from within the device: https://www.macobserver.com/tips/quick-tip/how-to-find-app-crash-reports-iphone-ipad/
@marco is there a way get insights into memory management? I'm pretty sure my app isn't freeing up memory correctly (probably by storing copies of image data) and that's leading to a crash. I've tried playing with System.gcenabled but I get an error "Unable to find gcenabled into class System meta".
I've attached my project here. Please let me know if there's a better way to allocate memory, or if you see something that would be causing a crash after about 15mins of running.
@cjp160 can you please try with this new un-official version?
Please note that in order to test the new build with CreoPlayer you need to wait for Apple to approve the new 1.2.6 version (it should be available in about 24 hours). In the meantime you can test the app built for a device.
Please note that I had some issues testing your project, after I press Start nothing is shown in my device.
@marco I'm trying to build the app and upload to TestFlight through Application Loader, but I'm getting a new error: ERROR ITMS-90208: "Invalid Bundle. The bundle luxoStream.app does not support the minimum OS Version specified in the Info.plist." This is in the Application Loader.
@cjp160 please try with this version https://media.creolabs.com/beta/unofficial/creo_build15598.zip and let me know.
@cjp160 I am sorry but we really can't support iPhone 4. We made the decision to support iPhone 5S and higher with Creo because Apple officially dropped support for 32 bit apps with iOS 11. Unfortunately iPhone 4, 4s, 5, 5C and iPad 4th Generation use a 32bit only processor and cannot run iOS 11.