Last active 3 months ago
thank you. there's a lot to learn here. I really like this project so far. Some other tools I've used export to Xcode and you build in there etc. I mistakenly assumed Creo worked the same way. I have the CreoPlayer and that works for now.
thanks very much :)
I'd be happy with any type of error handler..
This is my first post. I just downloaded the trial - very excited.
What I did first was created my own hello world app, and ran it in the IDE and it worked the way I wanted. ( click a button, set a label to "hello" ).. very basic.
I exported the project, and ran it in Xcode Version 10.2.1 (10E1001) and it compiled ok, opened the simulator and the app loaded. when I clicked the button, nothing happened. No errors in the console either.
So I assumed I did something wrong, after all, I've got about 1 minutes worth of experience with Creo lol.
I found the browser demo - I read the tutorial , downloaded the demo and ran it in Creo. Worked fine. I exported the project, ran it with the same results as my own hello app. (I entered a URL, but the "go" button doesn't do anything, same as my own test app.)
What did I do wrong?
The tutorial doesn't show any Xcode steps, only running the app in the Creo IDE.
I've attached the browser project I downloaded from the Creo website and also my own Hello app..